Portrait of Clara Hummel. Image from audb.org
Claire Hummel is an American freelance illustrator and
visual development artist.1 She has worked for central publishers which is part
of Microsoft Studios 16, 20, 25 and has done concept art for the
Irrational Games 18 and Cyan companies.34 She created the concept art for Elizabeth in
Bioshock Infinite one of the best designed and memorable female character.18, 21, 22 When
she worked for Microsoft studios she created concept art for most of Xbox 360/
Xbox one games ranging from Kinect Disneyland adventures to Ryse: son of Rome.17, 35 Claire
is also well known for her historically accurate Disney princess designs.24 She
currently works for HBO Digital Productions as a production designer.33
Claire Hummel became an illustrator after studying illustration
at the Rhode Island School of Design.1, 23, 32 She focused on rending designs,
storytelling and other skills to help her strive towards being able to work in
the creative industry.31 She studied Artistic Anatomy classes with her
professors Nick Jainschigg and Shanth Enjeti who gave her tips on character
design.2, 4
She also was influenced in character design from handling bodies she studied at
the Brown morgue.3 She says what prepared her to become an artist was her father
working in the animation and film industry.5 Her career started when she
graduated after majoring in illustration at university.26
Claire Hummel operation of work is it starts with an idea or
a prompt and she gets the necessary reference matters that she is using for her
work.6
She looks for what she been given by a client such has what time period the
game is set in. For example when she was given the concept idea for Elizabeth
from the game Bioshock Infinite, 18, 21, 27, 28 she was given aesthetic pillars
such as a general colour scheme and a youthful schoolgirl look. 29 With
this information she then looks up young girl of that era given and 1910’s
clothes.30
After she got the necessary references she then designs thumbnails and
brainstorms in her sketch book to get a “raw, unadulterated idea for the
character.”7
With them drawn down she then can reference to them when she in the designing
process.8
In this process she starts to colour and creating multiple thumbnails.9 The
thumbnails are designing in Photoshop.19 When she is producing concept art she does
several variations of that character, but when it is her own work she just gets
down to the design.10 What she does next is colouring with loosen thrown down colours
which overlay the thumbnails and she also tries to get a basic colour scheme
that projects the character.11
Once she has settled on a design and colour scheme she
starts to refine it.12 When it is her personal illustration work she uses clear line
art and flat colours.14 But when its work for a company they expect a
finished piece so that they uses as reference when designing the character as a
3D model. 13,
15
Clara Hummel Rough sketching process, image is from Claire Hummel website
The character design sheet for Elizabeth for Bioshock infinite, Irrational games. The image is Claire website
Reference
- Randall, Claire Hummel interview, paragraph one, sentence one
- Randall, Claire Hummel interview, paragraph two, sentence one
- Randall, Claire Hummel interview, paragraph two, sentence two
- Randall, Claire Hummel interview, paragraph two, sentences three to five
- Randall, Claire Hummel interview, paragraph three, sentences two to three
- Randall, Claire Hummel interview, paragraph four, sentences one to three
- Randall, Claire Hummel interview, paragraph five, sentences one to two
- Randall, Claire Hummel interview, paragraph five, sentences four to five
- Randall, Claire Hummel interview, paragraph eight, sentences one to four
- Randall, Claire Hummel interview, paragraph eight, sentences four to six
- Randall, Claire Hummel interview, paragraph eight, sentences ten to thirteen
- Randall, Claire Hummel interview, paragraph nine, sentences one to two
- Randall, Claire Hummel interview, paragraph nine, sentence two
- Randall, Claire Hummel interview, paragraph nine, sentences two to four
- Randall, Claire Hummel interview, paragraph nine, sentences four to seven
- Randall, Claire Hummel interview, paragraph ten, sentences one to two
- Randall, Claire Hummel interview, paragraph eleven, sentences two to six
- Randall, Claire Hummel interview, paragraph twelve, sentences three to six
- Randall, Claire Hummel interview, paragraph twenty one, sentence one
- Marty (2013), AMO, paragraph one, sentence one
- Marty (2013), AMO, paragraph one, sentences two to four
- Marty (2013), AMO, paragraph one, sentences five to seven
- Marty (2013), AMO, paragraph three, sentence two
- Marty (2013), AMO, paragraph three, sentence five to seven
- Marty (2013), AMO, paragraph four, sentences one to two
- Marty (2013), AMO, paragraph six, sentence two
- Marty (2013), AMO, paragraph eight, sentence one
- Marty (2013), AMO, paragraph twelve, sentences one to two
- Marty (2013), AMO, paragraph twelve, sentences three to four
- Marty (2013), AMO, paragraph firth teen , sentences one to two
- Randall, Claire Hummel interview, paragraph one, sentences five to six
- Claire Hummel, paragraph one, sentence one
- Claire Hummel, paragraph two, sentence one
- Claire Hummel, paragraph two, sentence three
- Claire Hummel, paragraph two, sentences four to five
Bibliography
Reporter: Randall sly
Article accessed on the 19th November 2014
Website: Claire Hummel Interview
Reporter: Marty Mulrooney
Article created on the 6th June 2013
Article accessed on the 19th November 2014
Website: Alternative Magazine Online AMO for short
Claire Hummel personal website
Website: Claire Hummel
Website accessed on the 19th November 2014
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