Friday 5 December 2014

Steve Bell


Steve Bell in person, Image from www.varndean.ac.uk


Steve Bell is a political Caricature / Freelance Illustrator 9 who worked for Time Out and City Limits magazines from 1979 to 1987, since 1981 he has been creating illustrations for the Guardian.14,18 Steve Bell is a British caricature artist that focuses on the United Kingdom political system and scenario. Steve Bell has won a wide range of awards for his illustrations from What the Papers Say Cartoonist of the Year 1993 to Political Cartoon Society Cartoon of the Year 2008.12
Steve Bell latest work from the Guardian website

 Bell first studied art at the Teeside School of art he moved to Leeds University to study Art and Film after being disappointed with Teeside narrow definition of art. 4 He has received honorary degrees from the Universities of Sussex, Teeside, Loughborough, Leeds and Brighton.5, 8, 13 Bell began cartooning at Leeds with creation of his alter ego Monsieur L’Artiste.1 With this alias he has also created a Character which is meant to be him but is French. With this character he reappears in other illustrations such as Bell Epoque 22 which is an illustration based on a famous art piece of Henri de Toulouse- Lautrec.21 The piece by Lautrec is called “in a Salon of the rue des Moulins”23, with this Steve bell has referenced from it and recreated the same poses of the women from the painting but changing their appearance to British Politicians such Gordon Brown or Margaret Thatcher.


Steve Bell version of "in a Salon of the rue des Moulins" from belltoons
The original "in a salon of the rue des Moulins" by Lautrec, the image is from Design history


With Steve bell’s illustrations he uses pencil to create a rough outline, then he colours it in watercolours and then inks the outline of the sketches to create his illustrations/ comic strip. 3 With his illustrations he bases them on British politicians such as David Cameron. In his design of Cameron he has morphed him into a giant condom. 15 Steve Bell drew Cameron as giant condom because “I saw smoothness and a distinct air of plausibility.... the more I saw of Cameron, the more his smoothness seemed to develop and encompass all his other features”. 16 The same goes for the other PM’s he always gives them something that give them, their own characterise such as Margaret Thatcher is always present in a straight jacket in Steve Bell’s illustrations. Steve Bell does this because he said “she was mad, she was not clinic mad, border line clinic mad, she was absolute obsessed and convinced to her rightness.” 2,19             
Steve Bell is also a fan of the Beano and a major influence is the Cartoonist Leo Baxendale which influenced his style of work. 6,13 He did try and follow this artist and work for the Beano but he got rejected because his work was not suitable for the children’s comics.7,13 In Steve bell early career he created children’s comics like Whoopee and Cheeky and Jackpot. 10 He also produced illustrations and comic strips for different magazine from Social Work Today to the Radio Times. 11 With his work pieces he dates everyone that he has done for the Guardian, so at the moment he is on 7308 illustrations.20,24
 Some of Bell’s work has always received criticism 25 for example one was a picture of Binyamin Netanyahu the Israeli prime minister holding a press conference with William Hague and Tony Blair as glove puppets.26 The picture caused an outrage in the Jewish community and the CST (Community Security Trust).27 The complaints that Steve bell got were the constant use of the term “Anti-Semitic” or even be called a Nazi.28,31 But Steve Bell himself has said that it was not about Jewish culture but about Binyamin Netanyahu “It’s not anti-Semitic, it is focused on him as a politician, on his cynicism”.28 He did expect and was aware that the image of a Jew as a puppet masters is an anti-Semitic theme.29 But he does not approve that this should stop him from using imagery to address Netanyahu.30  

Steve Bell illustration of Prime minster Binyamin Netanyahu. Image is from cifwatch

Reference
  1. Cartoons, paragraph three, sentence two
  2. Cartoons, paragraph six, sentences one to four 
  3. Cartoons, paragraph eight, whole paragraph
  4. Cartoons, paragraph two,  sentences one to three
  5. Cartoons, paragraph two, sentences four to five
  6. Cartoons, paragraph three, sentences five to seven
  7. Cartoons, paragraph three, sentences seven to eight
  8. Steve Bell Bio, Paragraph two, whole paragraph  
  9. Steve Bell Bio, paragraph three, sentence eight
  10. Steve Bell Bio, paragraph four, sentence one
  11. Steve Bell Bio, paragraph four, sentence two to three
  12. Steve Bell Bio, paragraph five, sentences five to ten
  13. Steve Bell Bio, paragraph five, sentences ten to eleven
  14. Steve Bell Bio, paragraph five, sentences one to two 
  15. Jon Slattery (2010), paragraph one, sentences one to two 
  16. Jon Slattery (2010), paragraph two, whole paragraph
  17. Steve Bell video the guardian (2011), Video time 0:08- 0:35
  18. Steve Bell video the guardian (2011), Video time 1:19-1:23
  19. Steve Bell video the guardian (2011), Video time 2:05-2:16
  20. Steve Bell video the guardian (2011), Video time 2:37-2:44
  21. Steve Bell video the guardian (2011), Video time 3:12-3:18
  22. Steve Bell video the guardian (2011), Video time 3:58-4:00
  23. Design History (2010), Image three, quote underneath
  24. The Guardian (2014), latest image of Steve Bells work 
  25. Chris (2012), Paragraph one, sentence one
  26. Chris (2012), Paragraph two, sentences one to four
  27. Chris (2012), Paragraph two, sentences six to seven
  28. Chris (2012), Paragraph seven, sentences eight to nine
  29. Chris (2012), Paragraph eleven, sentence one
  30. Chris (2012), Paragraph eleven, sentences two to three
  31. Damien (2012), Paragraph three, whole paragraph

Bibliography

Reporter: Steve bell bibliography

Accessed on the 30th November 2014

Website: Cartoons.ac.uk



Reporter: Jon Slattery

Article created on the 2nd November 2010

Accessed on the 30th November 2014

Website: JON SLATTERY



Website: Design history

Article created on the 30th October 2010

Accessed on the 30th November 2014



Reporter: Chris Elliott

Article created on the 25th November 2012

Accessed on the 30th November 2014

Website: The guardian



Video from the Guardian website

Time limit of the video: 0:00-4:00

Article created on the 25th May 2011

Accessed on the 30th November 2014



Website: Steve Bell personal website

Accessed on the 30th November 2014


  

Website: The Guardian archive of Steve Bells work
Illustration created on the 28th November 2014
Accessed on the 30th November 2014
Reporter: Damian Thompson
Article created on the 16th November 2012
Accessed on the 30th November 2014

The telegraphy



Claire Hummel


Portrait of Clara Hummel. Image from audb.org


Claire Hummel is an American freelance illustrator and visual development artist.1 She has worked for central publishers which is part of Microsoft Studios 16, 20, 25 and has done concept art for the Irrational Games 18 and Cyan companies.34 She created the concept art for Elizabeth in Bioshock Infinite one of the best designed and memorable female character.18, 21, 22 When she worked for Microsoft studios she created concept art for most of Xbox 360/ Xbox one games ranging from Kinect Disneyland adventures to Ryse: son of Rome.17, 35 Claire is also well known for her historically accurate Disney princess designs.24 She currently works for HBO Digital Productions as a production designer.33

Claire Hummel became an illustrator after studying illustration at the Rhode Island School of Design.1, 23, 32 She focused on rending designs, storytelling and other skills to help her strive towards being able to work in the creative industry.31 She studied Artistic Anatomy classes with her professors Nick Jainschigg and Shanth Enjeti who gave her tips on character design.2, 4 She also was influenced in character design from handling bodies she studied at the Brown morgue.3 She says what prepared her to become an artist was her father working in the animation and film industry.5 Her career started when she graduated after majoring in illustration at university.26  

Claire Hummel operation of work is it starts with an idea or a prompt and she gets the necessary reference matters that she is using for her work.6 She looks for what she been given by a client such has what time period the game is set in. For example when she was given the concept idea for Elizabeth from the game Bioshock Infinite, 18, 21, 27, 28 she was given aesthetic pillars such as a general colour scheme and a youthful schoolgirl look. 29 With this information she then looks up young girl of that era given and 1910’s clothes.30 After she got the necessary references she then designs thumbnails and brainstorms in her sketch book to get a “raw, unadulterated idea for the character.”7 With them drawn down she then can reference to them when she in the designing process.8 In this process she starts to colour and creating multiple thumbnails.9 The thumbnails are designing in Photoshop.19 When she is producing concept art she does several variations of that character, but when it is her own work she just gets down to the design.10 What she does next is colouring with loosen thrown down colours which overlay the thumbnails and she also tries to get a basic colour scheme that projects the character.11

Once she has settled on a design and colour scheme she starts to refine it.12 When it is her personal illustration work she uses clear line art and flat colours.14 But when its work for a company they expect a finished piece so that they uses as reference when designing the character as a 3D model. 13, 15              

Clara Hummel Rough sketching process, image is from Claire Hummel website
The character design sheet for Elizabeth for Bioshock infinite, Irrational games. The image is Claire website 
  
Reference

  1. Randall, Claire Hummel interview, paragraph one, sentence one 
  2. Randall, Claire Hummel interview, paragraph two, sentence one 
  3. Randall, Claire Hummel interview, paragraph two, sentence two 
  4. Randall, Claire Hummel interview, paragraph two, sentences three to five
  5. Randall, Claire Hummel interview, paragraph three, sentences two to three 
  6. Randall, Claire Hummel interview, paragraph four, sentences one to three 
  7. Randall, Claire Hummel interview, paragraph five, sentences one to two 
  8. Randall, Claire Hummel interview, paragraph five, sentences four to five  
  9. Randall, Claire Hummel interview, paragraph eight, sentences one to four
  10. Randall, Claire Hummel interview, paragraph eight, sentences four to six 
  11. Randall, Claire Hummel interview, paragraph eight, sentences ten to thirteen  
  12. Randall, Claire Hummel interview, paragraph nine, sentences one to two   
  13. Randall, Claire Hummel interview, paragraph nine, sentence two
  14. Randall, Claire Hummel interview, paragraph nine, sentences two to four
  15. Randall, Claire Hummel interview, paragraph nine, sentences four to seven
  16. Randall, Claire Hummel interview, paragraph ten, sentences one to two
  17. Randall, Claire Hummel interview, paragraph eleven, sentences two to six
  18. Randall, Claire Hummel interview, paragraph twelve, sentences three to six
  19. Randall, Claire Hummel interview, paragraph twenty one, sentence one
  20. Marty (2013), AMO, paragraph one, sentence one
  21. Marty (2013), AMO, paragraph one, sentences two to four
  22. Marty (2013), AMO, paragraph one, sentences five to seven
  23. Marty (2013), AMO, paragraph three, sentence two
  24. Marty (2013), AMO, paragraph three, sentence five to seven
  25. Marty (2013), AMO, paragraph four, sentences one to two
  26. Marty (2013), AMO, paragraph six, sentence two
  27. Marty (2013), AMO, paragraph eight, sentence one
  28. Marty (2013), AMO, paragraph twelve, sentences one to two
  29. Marty (2013), AMO, paragraph twelve, sentences three to four
  30. Marty (2013), AMO, paragraph firth teen , sentences one to two
  31. Randall, Claire Hummel interview, paragraph one, sentences five to six
  32. Claire Hummel, paragraph one, sentence one
  33. Claire Hummel, paragraph two, sentence one
  34. Claire Hummel, paragraph two, sentence three
  35. Claire Hummel, paragraph two, sentences four to five






Bibliography

Reporter: Randall sly

Article accessed on the 19th November 2014

Website: Claire Hummel Interview 



Reporter: Marty Mulrooney

Article created on the 6th June 2013

Article accessed on the 19th November 2014

Website: Alternative Magazine Online AMO for short



Claire Hummel personal website

Website: Claire Hummel

Website accessed on the 19th November 2014







Sunday 9 November 2014

Stjepan sejic


Stjepan Sejic artwork from His Comic series Death Vigil, Image from comicbook.com
 
Stjepan Sejic is an Comic book artist that produces and writes his own comics series.1,12 He is a self publishing illustrator who is currently creating four comic series.1,12 The series are Death Vigil, Ravine, Twitch and Sunstone.1,12,13 He also does the covers for comics for companies such as Top Cow, Zenescope, Dynamite and DC comics.1

 Stjepan Sejic got his creative influenced to create comics by his visit to an exhibition called Comic Biennale which gave him the idea that he wanted to work in the comic industry.2 One of the comics that influenced him at the exhibition was Witchblade.3 “I was sixteen when the exhibition called Comic Biennale came to a museum in the city of Rijeka, where I went to high school. We went there to check it out and there I got the idea to try drawing comics. I saw a cover to a comic with a peculiarly memorable title, Witchblade.”4 This title was stuck in his head and used this as his influence when he went to college where he got started drawing comics. He was consider to have a very low chance of becoming a comic book artist by his peers and lecturers.5,6 He was fortunate that fate gave him a chance and he started illustrating Witchblade in his third year. 7 “The real kicker is that I read my first issue of Witchblade in the third year of college.”7    

Stjepan works for the company Top Cow, for this company he creates comics and covers for them and the artwork for the current series of witchblade.1 Top cow has helped Stjepan Sejic when it comes to him making his own comic series by publishing it for him. “when I make a suggestion or have an idea... they listen”.16 When it come to Stjepan Sejic creating his comics he normally creates some random doodles then while he creates them, the story of the characters just comes to him. 16 “what Drives me? What drives any storyteller? There is a bunch of characters jumping on top of my head and poking me to write their stories.”16  This process that he uses created the comics series Death Vigil.16 “I drew a character out of boredom and the ungrateful bastard started talking.”8 When it comes to designs such as Death Vigil he does everything. “Question: from Nrama: For death here, you did the entire production of the book- from writing to drawings, colouring and lettering.12 Answer: from Stjepan It is ideal for me right now.”14 Also Stjepan Sejic adds a lot of depth to his stories, 9 so that the characters feel more alive and he also shows this by making the first volume of Death Vigil 46 pages long.10 “Simple. Characters needed some room to be themselves.”11

Stjepan Sejic’s chosen media of uses is Photoshop when creating his doodles and comics. Stjepan is very quick at producing work every day. “Generally, on a slow day it is two comic pages a day, plus some additional side gigs and projects depending on what I mood I am in”.15 


Reference

  1. Stjepan Sejic Deviantart account (2006), bio
  2.  Elisabeth (2011), tfaw, Paragraph eleven, sentences one to two
  3.  Elisabeth (2011), tfaw, Paragraph eleven, sentences two to six     
  4.  Elisabeth (2011), tfaw, Paragraph eleven, whole paragraph    
  5.  Elisabeth (2011), tfaw, Paragraph twelve, sentences three to four       
  6.  Elisabeth (2011), tfaw, Paragraph twelve, sentences six to eight
  7.  Elisabeth (2011), tfaw, Paragraph thirteen, sentences three to four 
  8.  John (2014), Unleashthefanboy, paragraph nine, one to two   
  9.  John (2014), Unleashthefanboy, paragraph thirteen, whole paragraph 
  10.  Chris (2014), Newsarama, paragraph twenty one, sentence one
  11.  Chris (2014), Newsarama, paragraph twenty two, whole paragraph 
  12. Chris (2014), Newsarama, paragraph thirty four, sentences one to two
  13. Chris (2014), Newsarama, paragraph twenty nine, sentences one to five
  14. Chris (2014), Newsarama, paragraph thirty five, sentence one
  15. Chris (2014), Newsarama, paragraph forty four, whole paragraph
  16. Chris (2014), Newsarama, paragraph thirty one, whole paragraph

Bibliography  

Reporter:  Chris Arrant

Report created on the 9th July 2014

Accessed on the 31st October 2014

Website: Newsarama.com



 Reporter: Filip Sablik

Report created on the 4th March 2010

Accessed on the 31st October 2014

Website: geekweek.com



Reporter: John McCubbin

Report created on the 8th July 2014

Accessed on the 31st October 2014

Website: unleashthefanboy.com



Reporter: Elisabeth

Report created on the 22nd April 2011

 Accessed on the 31st October 2014

Website: tfaw.com



Stjepan Sejic deviantart account

Deviantart account created in 2006

Accessed on the 31st October 2014


Image of Stjepan Sejic comic series Death Vigil

Reporter: Russ Burlingame

Article created 7th April 2014

Accessed on 31st October 2014

Website Comicbook. com  


Jason Chan






Jason Chan, Photo from 3dm3  

Jason Chan is a freelance illustrator and concept designer.1,25 His works range from working on the card game Magic the Gathering and Book covers.3,6 He now works for Massive Black Inc to create concept art for Video games and movies.3,5,26

Jason Chan`s hard work and his talent meant he gained employment quite quickly.7 His first big project was a series of black and white interiors for a RPG book.12  He entered a lot of online art contests while studying Art at the University of San Francisco.16 One of the contests was last man standing Thunderdome in which he was facing CA finest, he won this got him notice by Massive Black Inc.16 He also received a lot of interest when he created an illustration of kids in playground fighting off zombies, which sparked him to do the concept art for Zombie playground, which is an online battle RPG.8, 14, 22    

Jason Chan was influenced by video games such as Mario and Megaman and then by X-men, Final Fantasy, Warcraft and Magic the Gathering in which he would reproduce his favourite characters.7,10, 23,27 When drawing reproductions of his favourite characters, he was then creating from his own head.11, 24 Another influence that affected his work is Western and Eastern Cultures.2,13,15 A big influenced on him was when he was at high school his family got internet service and he found art communities online which really encouraged him to work in a digital format.8

Jason Chan usually uses adobe photoshop using a wacom tablet.18, 19 Sometimes he uses traditional media but mostly uses photoshop. 18, 19  When it comes to Jason Chan creating book covers or concept design he is given ideas notes for what he is creating for example if it’s a book he is give a passage from the book or given notes of the mood that the author wants.20,28 With the creative process he creates some rough sketches first, so that that the client can pick which one they want.31 Jason Chan usually creates the sketches in grayscale so that Jason he can instantly go over his work in colour.31  But with the sketch he has just gone over he just creates a new piece “I will start over when doing the final image because I have specific steps that I skipped to make this rough image in the interest of time”33 With the rough sketches he tries to give them their own unique touch “but make sure that each one is unique and has its own special “something””.17,34 He uses reference for inspiration for stuff that relates to the illustration his work, not just people but also scenery and architecture.30 The theme that Jason Chan works in is Science fiction and Fantasy.4,21

Jason Chan likes the idea of letting your imagination go “to the right viewer it flickers the anything possible switch in the brain”. 35                
Thumbnails of cover design. Image from Muddy colors
Rough sketch of what Jason plans to do. Image from Muddy Colors



 Image of Jason Chan Artwork for the Final outcome of the book cover of Among ghost by Amber Benson,36 from the website art spire



Reference

  1. 3Dtotal,  Paragraph one, sentence one, page one
  2. 3Dtotal, Paragraph six, whole paragraph
  3. Imageinefx, Paragraph one, sentences five to seven, page one
  4. Imaginefx, Paragraph one, sentence four, page one
  5. Layerprint (2012), Paragraph one, sentence one
  6. Layerprint (2012), Paragraph one, sentence two
  7. Layerprint (2012), Paragraph two, sentences one to two
  8. Layerprint (2012), Paragraph three, sentences four to five
  9. Layerprint (2012), Paragraph four, sentence whole paragraph
  10. Imaginefx, Paragraph four, sentences one to three
  11. Imaginefx, Paragraph four, sentences four to five 
  12. Imaginefx, Paragraph six, whole paragraph
  13. Imaginefx, Paragraph ten, sentences two to three
  14. Bobby D (2012), Nerdlocker, paragraph one, sentences one to five
  15. Bobby D (2012), Nerdlocker, paragraph six, whole paragraph 
  16. Coby, Lastmanart, Paragraph one, sentence four to seven 
  17. Coby, Lastmanart, Paragraph four, whole paragraph 
  18. Coby, Lastmanart, Paragraph seven, whole paragraph 
  19. Theatre-illuminata, Paragraph one, sentence one  
  20. Theatre-illuminata, Paragraph three, sentence one  
  21. Theatre-illuminata, Paragraph Six, sentence one
  22. Richard (2011), Wizard of the coast, paragraph three, sentence one
  23. Richard (2011), Wizard of the coast, paragraph three, sentences one to three
  24. Richard (2011), Wizard of the coast, paragraph three, sentence four
  25. Muddy Colors (2010), paragraph one, sentence one 
  26. Muddy Colors (2010), paragraph one, sentences two to three
  27. Muddy Colors (2010), paragraph two, sentences one to two 
  28. Muddy Colors (2010), paragraph three, sentences whole paragraph
  29. Muddy Colors (2010), paragraph three, whole paragraph
  30. Muddy Colors (2010), paragraph four, whole paragraph
  31. Muddy Colors (2010), paragraph five, sentences one to six
  32. Muddy Colors (2010), paragraph six, whole paragraph
  33. Muddy Colors (2010), paragraph six, sentences seven to ten
  34. Muddy Colors (2010), paragraph five, sentences three to six
  35. Imaginefx, Paragraph five, sentences one to two
  36. Muddy Colors (2010), paragraph three, sentence one

Bibliography


Website: 3D total

Accessed on 11th August 2014



Website: Theatre-illuminata

Accessed on 11th August 2014



Reporter: Bobby D

Accessed on 11th August 2014

Report created on the 20th June 2012

Website: Nerdlocker



Website: imagineFX

Accessed on the 11th August 2014



Reporter: Cody Tilson

Accessed on the 11th August 2014



Website: Layer paint

Accessed on the 11th August 2014

Article created on the 6th June 2012


Reporter: Richard Whitters

 Accessed on the 11th August 2014

Article created on the 15th June 2011

Website: Wizards of the coast



Website: Muddy Colors

Accessed on the 11th August 2014

Article created on the 11th November 2010 



Photo of Jason Chan

Website: 3dm3    

Accessed on the 11th August 2014

Report created on 5th June 2005



Image of Jason Chan artwork

Website: Art spire

Accessed on the 11th August 2014

Report created on the 5th July 2005